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You must be conscious to use a blood bond.Ĭreating a blood bond with a creature requires that both you and the target be willing, and you must use your action to establish this connection. After determining how much damage your ally is dealt, you are dealt the same amount of damage. Any time a creature within 60 feet of you with whom you have a blood bond would be dealt damage, you may choose to reduce the damage dealt to your blood bonded ally by half (rounded up). (a) a Dungeoneer's pack or (b) an Adventurer's pack.īlood Bond: Starting at level 1 you can link your blood and body to that of another living creature, allowing you to take damage from that creature upon yourself.(a) a martial one handed weapon and shield or (b) a martial two handed weapon or (c) a martial one handed weapon and 20 gold.(a) Chain mail or (b) leather, longbow and 20 arrows.
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Second, choose the Soldier, Folk Hero or Child of War background. First make your Constitution your highest score, with either dexterity or strength as a close second (depending on your chosen fighting style).
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You can make a bloodsworn quickly by following these suggestions. Skills: Choose any two of Athletics, Acrobatics, Insight, Intimidation, Investigation, Nature, Perception or Survival Hit Points at Higher Levels: 1d12+your Constitution modifier Hit Points at 1st Level: 12+your Constitution modifier
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Hit Dice: 1d12 per level of sanguine knight Whether they become pillars of invulnerability and beacons of strength for their allies, tyrants who lord over their foes and allies alike, or someone who strolls the narrow line between being a walking weapon and a protector, their powers will ensure that they will be a notable presence on any battlefield. Trained to be masters of the sword, a bloodsworn chooses to specialize their control over their blood bond. Natural soldiers: The abilities of a bloodsworn almost seem to steer their lives towards violence, and they become naturally hardened towards the hardships and chaos of the battlefield. A blood bond is often an intimate connection, and only very rarely will a bloodsworn reject one once it has been formed. In an almost supernatural manner, the bloodsworn can transfer wounds from their allies onto themselves, and they can fragment their own luck and energy to the protection of their allies, helping to keep them alive in the pitched chaos of combat. While this can provide many different benefits, or even be twisted to control others, at its core, a blood bond is used to protect those who are precious to the bloodsworn. From strengthening allies and sharing magic, to twisting minds and manipulating dead flesh, their power can either be a boon or a blight to everyone around them.Ī Blood-Sworn Protector: A bloodsworn's most prominent feature is its blood bond, a unique ability that allows them to connect with the blood and body of other creatures. Hardened to pain and struggle, the bloodsworn use their supernatural dominion of the cruor to influence both their own bodies and life force and those around them. Whether those with these talents are born, trained or created, all walk the world with the title of bloodsworn. It should come as no surprise that there are some who demonstrate a particular control over blood, both their own and others, and that such control be more of an instinct and primal desire than a practiced magical art. There have always been those who were fascinated or drawn to the crimson liquid, and blood is a vital part of life. ((Image does not belong to me and is being used as an example, nothing more))Ĭhildren of the Blood: Blood.
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